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Old Apr 03, 2007, 07:59 AM // 07:59   #101
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....Twisting Fangs and Impale seems like a bit of a waste, I'd opt for Ox or Critical strike, and I assume the hex is optional. And on the subject of hexes, I was thinking of looking a Hex support as A/E, with some deadly arts, water magic and lesser energy.
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Old Apr 03, 2007, 09:39 AM // 09:39   #102
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I find that my Assasin can kill very quickly and efficiantly ,with enough defense tricks to get by.

The problem is that its to NINJAAAA and people would like to play that role, but being an Assasin, a good one at least, takes skill.Skill many simply do not have, and since so many Assasins have screwed up in the past they are now hated and vastly underestimated.

That is why i think people hate assasins.
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Old Apr 03, 2007, 12:48 PM // 12:48   #103
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Meh the original sin build is still way more fun then BOA

Unsuspecting strike, fox fangs, hoto, fs and twisting fangs -_-

Anyways I find my sin carrying Fox Promise now so Blocks wont work against me or Shroud of silence with 2 other hexes just to make sure monk wont stop me -_-. in Pve, A/D is very useful get conviction and Vital boon maybe pious signet and your sin can outlive some explosions.
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Old Apr 03, 2007, 01:08 PM // 13:08   #104
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Assasin mostly got hated due to a stupid design mistake in Factions, if you ask for my two cents.

Factions combined a 60 Armor level frontline melee striker with monsters that do 170 cold damage on death (Afflicted Soul Explosion). Not to mention the assasin was always out of range with the healer. Also a lot of people suffered from the invinci-shinobi-syndrom, the result of watching too many ninja-movies.

Dervish seem to suffer from something similar, again low armor rating and melee range ofcourse, which makes them less interesting in Cantha. But in Nightfall, a portion of the game is played again Torment Creatures. They have the skill Call of Torment, which they will use to duplicate themselves when they go lower then 50% health. The Dervish does not really do a great amount of spike damage on a single target, it does AoE damage on max 3 monsters. Which means you are sapping down 3 monsters to below 50% health at which they start using Call of Torment.

Though it seems Dervish and Assasin are a nice addition to PvP play. Asassin can imbalance a team by quickly striking down valuable backliners. Dervish however can be nice tanks, due to their healing skills, but the 'speciality' of them, being able to hit 3 foes in 1 swing, is less effective in PvP, since most smart players make sure they dont clutter. On the other hand, AB and RA have enough non-smart players to play Dervish properly.
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Old Apr 03, 2007, 03:07 PM // 15:07   #105
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damn, it starts to annoy. Today, i was kicked out of party just because i am assassin mission was Vizunah Square, there where many lvls 15-18, but thai kicked me(lvl 20), to get some healer. I took henches and heroes and did it by myself. God i was mad.
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Old Apr 03, 2007, 03:29 PM // 15:29   #106
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Thats the price I had to pay tundra... had to hench nearly every mission or wait for guildies to get online. I just wish more people would pay attention to these forums and wiki and such to learn how to play professions before startin them.
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Old Apr 03, 2007, 08:12 PM // 20:12   #107
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The problem with sins has been covered many times...lower armour to wars, too many playing the class as a tank and having 6 out of 8 skills as attack, one defensive and then Shadow Refuge, sometime just Refuge and a res. The sin definitely doesn't have it easy considering its campaign is full of Afflicted and their annoying Soul Explosions...
In PvP my sin is great at the usual, get in do damage, dash away to the next shrine to cap it. I cut through melee types relatively easily. But the biggest threat for sins isn't really anything in melee, its the casters. Even with all defensive skills, nukers can easily take out a sin and in PvP they target us first for good reason (not to mention eles are the first target for us after monks for the very reason eles are dangerous to us).

Its difficult to get into a group as a sin, especially in Factions. For Unwaking Waters I went A/Me and pretty much went all interrupt to get into a group there. For Raisu I went basic nuking to handle the groups of Shiroken eles and the ele boss there. It was annoying as hell but as I also play Monk I understand the reason why. More than one sin in a group is a liability for a monk healing wise. Even if a sin is actually playing the profession properly, an errant hit by an enemy does a lot more damage to it than a tank. Sometimes I'll put a couple enchants on the sin so I don't have to watch them as much but if there's more than one sin in a group, any battle thats prolonged means an energy concern with trying to keep two sins alive as well as the casters. They're much more useful in PvP, particularly in AB where you can simply run with your group from shrine to shrine and cap them since ideally the sin is a hit and run specialist.

In Nightfall I've noticed less hate on Sins which is probably due to the lack of soul explosions plus more sins in groups properly playing the profession. I think each new profession added has some hate associated with it. Rits were sometimes considered cheap versions of monks for a while before their versatility was shown. Dervs are seen in a similar light as sins from what I've seen. I also had problems getting into groups as a Derv (especially in RoT and in particular Gate of Madness for obvious reasons) but its all about having people find builds that work and others adopting them till the hate diminishes over time.
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Old Apr 03, 2007, 08:22 PM // 20:22   #108
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Main reason IMHO, for SSn hate when trying to get into pugs...

Like any other prof, if you do not have a guaranteed I WIN button, they ignore you. Most pugs are inept and do not know game mechanics, and even less about combos strategies etc.. So they think.."hmmm I'll have to fight and think if he/she is added, f... that, I want to chat while they work.."

And so it goes.. Now that I have finished all 3 I visit camps and help others, I invite ssn's first because they will be standing there for hours otherwise.
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Old Apr 03, 2007, 08:42 PM // 20:42   #109
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I adore my sin's AB promise build. It is a beautiful thing to take out a caster in a matter of seconds before they can counter. Not that I enjoy the same treatment when playing as my primary character (a nuker ^^) but still in AB... a good sin that is aware that they are not a tank is a lovely thing.

Even in PvE I am able to use the same build, as long as I take care to work from the outside of a group in, using Assassin's Promise to reset my build ever few seconds. Shadow stepping into the center of a mob is utter suicide, (Yet some idiots still do it -_-) And I admit that a sin is dead if their skill chain is interrupted, but overall they are not terrible.
Put simply, fast and specific kills are the way to play it.
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Old Apr 04, 2007, 02:55 AM // 02:55   #110
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the reason sins are hated is because they can be outdone by several other professions. they are not versatile AT ALL. they are WAY too squishy compared to rangers, War, Derv for something that relies on melee attacks. and finally... in order for an assassin to be really useful, it takes a very organized group. without a monk covering its ass the sin is screwed, blind and ur kinda in trouble ect. (tho i must admit they are VERY fun to play) but on the other hand, they can be very useful. given u have the right group with you a sin in gvg can really put pressure on the monks and casters. so i say that it isn't that sins are bad, its just that they can only be used in certain situations.
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Old Apr 04, 2007, 09:40 AM // 09:40   #111
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Hasn't the, assassin squishyness arguement already been disproven, other than Soul Exp, assassins have just as much suvivability in PvE due to:

1: Flashing blades surpasses most warrior stances, it can be kept up all the time and won't end once you use a skill or whatever.
2: Critical defence, not as good, but still worth it.
3: Dark escape, 2nd in fleeing only to escape itself.
4: Sometimes, the best defence, is a good offence.
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Old Apr 05, 2007, 08:38 AM // 08:38   #112
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Assassins rock when you know how to use them right.
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Old Apr 05, 2007, 03:20 PM // 15:20   #113
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I think the sins best defences are 1 of 2 things
1) shadowstepping in/out Soh->SP-> dark escape/dash
2) kill or be killed. Usually BSS-> twisting fangs-> ( other hex required off hand-> blades of steel. Just for a standard hex required build. Besides that would normally kill in a kill or be killed situation.
I never had trouble finding a group in PvE and hardly ever had guildies help me. Maybe I'm just lucky???. Of course I had A/R as my professions so maybe they thought I was crit barrager? Either way I never had trouble finding a group =^-^=. IMO if u had trouble finding a group its because u were a sin. End of story. I normally invite assassins first because it 1) gets rid of melee slots. 2) helps them out. 3) I'm usually a sin my self or a ranger that kicks enough *** to cover theirs if they rnt good ^^.
And last but not least unless u have played an assassin u shouldn't be disciminating against them ( even tho almost all of GW community does ). And if u did and u sucked well that's not my problem other people r good and u can't let urself think "well if I sucked at it then every1 else does to". C ya. Maybe ill be killing u on my sin? If u c the name Roto Emo Assassin start running ^^ ( no I'm not emo ). Correction. If u c any name with Roto in it. It could be me so start running :-P
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Old Apr 05, 2007, 04:15 PM // 16:15   #114
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Quote:
Originally Posted by Vonturn Runesworth
Assassins rock when you know how to use them right.
^Yes. People just need to learn to use them to their full potential Too many people have come here saying they started one and got bored with it in a week or couldn't learn to play it... I just don't understand it.
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Old Apr 05, 2007, 04:23 PM // 16:23   #115
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lol ok. I personally dislike most assassins, purely because most of them run away when they get in trouble.
I have much respect to those who have either on occasion whooped my rangers ass 1 v 1 or have stayed for the fight,died & not run off like a chicken.

My 2 cents.
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Old Apr 05, 2007, 04:47 PM // 16:47   #116
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What's wrong with running away when your in danger, it just mean they are smart enough to realise that they need to heal up, if I was to get into a 1 on 1 and start losing I'd run off to my team, if your stupid enough to follow and die, well, it just shows that your a fool who thinks 1 v 1s mean anything. It's much better to be the guy who wins with his team, than someone who can win a few 1 v 1s.
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Old Apr 05, 2007, 06:19 PM // 18:19   #117
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Quote:
Originally Posted by L|S >+>+G+<+<
lol ok. I personally dislike most assassins, purely because most of them run away when they get in trouble.
you sure are an idiot.

you are trying to take as few damage as possible so your group has it easier.

learn the basics of the game imo. :|

(probably one of those idiots in AB that go "omg noob runner" when you start kiting..)

and i gotta agree with Shuuda that they do have nice defenses, but they take up quite many slots an assassin can really use for killing. and dark escape and feigned are really the only things that decently protect you from soul explosions, and they dont even last that long and require high investments = less damage.

something id strongly advice for PVE is a teleport+assassins promise. teleport in kill go out repeat. if you get your kills you wont have a problem teleporting around.

*edit*

omg shocking news btw - ive been playing sin and enjoying it so far. ;( note, its a selfmade-solo-deadly arts spiker (no blinding surge or anything) and is actually gonna be even deadlier once the updates come, so yay~~~

Last edited by moko; Apr 05, 2007 at 06:36 PM // 18:36..
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Old Apr 05, 2007, 07:18 PM // 19:18   #118
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O_O mokone said good things about assassins!

yea running is a strategical part of the game, if your gonna die any other way you might as well do it.
and the defensive shadow stepping is something ive been looking into more, such as Shadow Meld and Shadow of Haste, I like it so far xD

and what updates? :O
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Old Apr 05, 2007, 08:51 PM // 20:51   #119
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Quote:
Originally Posted by Samurai-JM

My theory: Assassins are not properly used much of the time. When assassins first came out, people became crazy to try them. Alot of new players wanted to be a cool assassin ninja kind of character, but really had no idea how to play them. Many assassins these days still aren't sure how to effectively use this profession, and over the months players have died and been unable to kill enemies well enough to compete with other professions. Thus, assassins began to gain a bad reputation as a "noob class". Sort of a class where all the new people wanted to go to seem cooler and stronger, but they really didn't know how. Overall, assassins are not a very easy class to use. Unlike warriors and elementalists where its either load on defense and smack enemies or load on huge firepower to blow things up, assassins require A LOT of strategy to use effectively.

My solution: Learn the basics before you start one. Assassin's are probably not the best idea for a first profession(even though I did ) Unless you know the game basics and learned many of the skills beforehand, starting an assassin can be VERY difficult. Read up on them, learn to use strategy, figure out combinatons, and learn to use builds and techniques effectively and people will start to realize how well assassins work when they are properly used!

Ok, my rants over for today. Comment/rant/spam/flame/laugh/talk/whateverotherwordsyoucanthinkof away!


thats not a theory thats a fact
people wanted to do an assassin becuase they wanted to act like gay cartoons like narto or w/e its called

assassins are acctually way better than a derv or war if used correctly
(e.g. the BoA build, go into HA or Tombs and u can wipe out a warrior quickly then just recharge and go to the next one)

its true people hate them cuz all the noobs just wanna b some cool ninja but i personally am pro at it

i started out with guildwars factions and wen i made my character i decided to be an assassin so basically i started an got real good with it

some of you might say but a warrior has way better armor and skills
w/e you think its your opinion


feedback plz
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Old Apr 05, 2007, 10:36 PM // 22:36   #120
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No offence, but if BoA/SP is your idea of Pro, your just another Meta game follower, a nothing out of the ordinary guy. I won't stand for people who say good things about a clearly flawed build.
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